Ebook Free Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures

Ebook Free Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures

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Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures

Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures


Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures


Ebook Free Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures

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Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures

From the Back Cover

"Designing Software Product Lines with UML is well-written, informative, and addresses a very important topic. It is a valuable contribution to the literature in this area, and offers practical guidance for software architects and engineers." —Alan Brown Distinguished Engineer, Rational Software, IBM Software Group "Gomaa's process and UML extensions allow development teams to focus on feature-oriented development and provide a basis for improving the level of reuse across multiple software development efforts. This book will be valuable to any software development professional who needs to manage across projects and wants to focus on creating software that is consistent, reusable, and modular in nature." —Jeffrey S Hammond Group Marketing Manager, Rational Software, IBM Software Group "This book brings together a good range of concepts for understanding software product lines and provides an organized method for developing product lines using object-oriented techniques with the UML. Once again, Hassan has done an excellent job in balancing the needs of both experienced and novice software engineers." —Robert G. Pettit IV, Ph.D. Adjunct Professor of Software Engineering, George Mason University "This breakthrough book provides a comprehensive step-by-step approach on how to develop software product lines, which is of great strategic benefit to industry. The development of software product lines enables significant reuse of software architectures. Practitioners will benefit from the well-defined PLUS process and rich case studies." —Hurley V. Blankenship II Program Manager, Justice and Public Safety, Science Applications International Corporation "The Product Line UML based Software engineering (PLUS) is leading edge. With the author's wide experience and deep knowledge, PLUS is well harmonized with architectural and design pattern technologies." —Michael Shin Assistant Professor, Texas Tech University Long a standard practice in traditional manufacturing, the concept of product lines is quickly earning recognition in the software industry. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market. Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective. To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Designing Software Product Lines with UML shows how to employ the latest version of the industry-standard Unified Modeling Language (UML 2.0) to reuse software requirements and architectures rather than starting the development of each new system from scratch. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines. This book describes a new UML-based software design method for product lines called PLUS (Product Line UML-based Software engineering). PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line. Hassan Gomaa explores how each of the UML modeling views—use case, static, state machine, and interaction modeling—can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model. Key topics include: Software product line engineering process, which extends the Unified Development Software Process to address software product lines Use case modeling, including modeling the common and variable functionality of a product line Incorporating feature modeling into UML for modeling common, optional, and alternative product line features Static modeling, including modeling the boundary of the product line and information-intensive entity classes Dynamic modeling, including using interaction modeling to address use-case variability State machines for modeling state-dependent variability Modeling class variability using inheritance and parameterization Software architectural patterns for product lines Component-based distributed design using the new UML 2.0 capability for modeling components, connectors, ports, and provided and required interfaces Detailed case studies giving a step-by-step solution to real-world product line problems Designing Software Product Lines with UML is an invaluable resource for all designers and developers in this growing field. The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.

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About the Author

Hassan Gomaa, Professor of Software Engineering at George Mason University in Fairfax, Virginia, is an internationally acknowledged authority on the software design of distributed and real-time systems. Hassan's career in software engineering spans both industry and academia, and he develops concurrent, distributed, and real-time applications in industry; designs software development methods and applies them to real-world problems; and teaches short courses to professional software engineers around the world. He has a B.Sc. in electrical engineering from University College, London, and a Ph.D. in computer science from Imperial College, London.

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Product details

Paperback: 736 pages

Publisher: Addison-Wesley Professional (July 17, 2004)

Language: English

ISBN-10: 9780201775952

ISBN-13: 978-0201775952

ASIN: 0201775956

Product Dimensions:

7 x 1.8 x 9 inches

Shipping Weight: 3.5 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#2,061,611 in Books (See Top 100 in Books)

This book is great for the UML syntax. The author does a great job of putting together a UML profile for Product Line Engineering modeling, and has great examples on how to use it.But if you decide to read it beware that it excludes many of the Architectural practices that are found in the other resources. It does not use Attribute Driven Design, Cost-Benefit Analysis, or Architectural Tradeoff Analysis.If you get it, keep that in mind. It is only good for an artifact creation reference, not the process behind arriving at the artifacts.I would definitely recommend it for the UML profile it has and the examples the author provides.

It's still unclear to me how the software product lines in this book are distinguished simply from the products themselves. There is more emphasis on reuse and this appears to be the key distinguishing characteristic. But even with the book just focusing on a singly product this is a valuable work showing the use of techniques of Object Oriented Analysis and Design using UML. The book is a solid piece of work (both physically and in content), though there is a bias towards illustrations as opposed to explanatory text. Software architects should evaluate the book in person. Front line software engineers probably won't find much they can apply to their work.

I do a lot of work on large software projects. One area I work in a lot is helping to define and organize the requirements. This can be a difficult task for product line architectures.Mr. Gomaa does an excellent job describing all of the implications of designing software product lines, including the managing of the requirements for such a project. There is also a lot of great information about architecting such a project (another area I frequently work in).This book is one I keep on my professional bookshelf and refer to often. I have recommended it to many of my colleagues. I think anyone on a project team for software product lines can benefit from reading this book, whether the person is a requirements writer, architect, manager, or designer.

All,There are many sources that if you are reading this you are probably aware of. UML is in my opinion a robust enough modeling environment to do pattern based software architectures at a macro level but this post is about taking UML a step farther to Domain Specific Software Factory type concepts, which this book dances around and I believe crosses over into territority that is quite dangerous for UML (and I am a huge fan of UML. I use it for Agile Modeling as well as early stage iteration design, but the UML is superceeded by Test Driven Development at development time).As long as you stay at a rather low level of abstraction, UML is fine. However it semantically falls apart as the level of abstraction rises and you try to build very specific domain solutions (and abstraction we know will rise in the bext few months/years dramatically with the MDA initiative and Microsoft's Software Factories).If you want to understand why UML runs out of gas as you move up in abstraction and get more specific in your domain, rather then rehash other's arguments, read the book "Software Factories" - Appendix B, by Steve Cook and Stuart Kent. It explains in detail why UML is a dead end for large scale, mass market software factories and model driven development. Alternatively, in my opinion, as long as you keep things technical and close to the 'classes, patterns, general purpose frameworks like logging, ORM, etc.' you are fine I believe.The last paragraph says it all:"In its role as the standard notation for documenting and communicating Object-Oriented concepts, UML 2 represents a useful incremental extension to UML 1. However, it remains poor at representing specific programming languages and platform technologies"....There is much, much more. The above is copyright Wiley Publishing, Inc., Indianapolis, Indiana. 2004, ISBN: 0-471-20284-3 All Rights Reserved.I strongly recommend you read the software factories book above to get an understanding and perhaps arrive at a different perspective then trying to 'make the UML shoe fit'.. Many seem to just do anything to go against Microsoft in a very unscientific way. Some people let emotions and false assumptions lead them astray from what is scientifically the right answer. I am asking you all now to think like a scientist and have an open mind to what is the best solution for a given problem. I'm not even saying this is wrong. Just far less correct and appropriate. Let your own investigation lead you to the answer, not marketing or what I have to say.

This book brings together a good range of concepts for understanding software product lines and provides an organized method for developing product lines using object-oriented techniques with the UML. The text also includes a good selection of examples and case studies to illustrate the product line approach. I found this book to be well-balanced with respect to the needs of both experienced and novice software engineers.

This book is a good text for software product lines. The approach to PLUS is well described with reasonable examples represented using UML notation, which make readers understand clearly the theoretical background of PLUS. This book can be used for a graduate course developing Reusable Software Architecture in terms of software product lines. In particular, it illustrates very well how reusable software architecture is specified from product line multiple-view models.

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